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		<datafield tag="980" ind1=" " ind2=" ">
			<subfield code="a">CONF</subfield>
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			<subfield code="a">millan:2008:chi/IDIAP</subfield>
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		<datafield tag="245" ind1=" " ind2=" ">
			<subfield code="a">Brain-Computer Interfaces for HCI and Games</subfield>
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		<datafield tag="700" ind1=" " ind2=" ">
			<subfield code="a">Nijholt, A.</subfield>
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			<subfield code="a">Tan, D.</subfield>
		</datafield>
		<datafield tag="700" ind1=" " ind2=" ">
			<subfield code="a">Allison, B.</subfield>
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		<datafield tag="700" ind1=" " ind2=" ">
			<subfield code="a">Millán, José del R.</subfield>
		</datafield>
		<datafield tag="700" ind1=" " ind2=" ">
			<subfield code="a">Moore, M.</subfield>
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		<datafield tag="700" ind1=" " ind2=" ">
			<subfield code="a">Graimann, B.</subfield>
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		<datafield tag="856" ind1="4" ind2="0">
			<subfield code="i">EXTERNAL</subfield>
			<subfield code="u">http://publications.idiap.ch/attachments/reports/2008/millan_2008_chi.pdf</subfield>
			<subfield code="x">PUBLIC</subfield>
		</datafield>
		<datafield tag="711" ind1="2" ind2=" ">
			<subfield code="a">Proceedings of the 26th Annual CHI Conference on Human Factors in Computing Systems, Extended Abstracts</subfield>
		</datafield>
		<datafield tag="260" ind1=" " ind2=" ">
			<subfield code="c">2008</subfield>
			<subfield code="a">Florence, Italy</subfield>
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		<datafield tag="771" ind1="2" ind2=" ">
			<subfield code="d">April 2008</subfield>
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		<datafield tag="520" ind1=" " ind2=" ">
			<subfield code="a">In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Braincomputer interface research has seen much progress in the medical domain, for example for prosthesis control or as biofeedback therapy for the treatment of neurological disorders. Here, however, we look at brain-computer interaction especially as it applies to research in Human-Computer Interaction (HCI). Through this workshop and continuing discussions, we aim to define research approaches and applications that apply to disabled and able-bodied users across a variety of real-world usage scenarios. Entertainment and game design is one of the application areas that will be considered.</subfield>
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