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@ARTICLE{Vinciarelli_IEEESPM_2009,
         author = {Vinciarelli, Alessandro},
       projects = {SSPNet, IM2},
          month = {9},
          title = {Capturing Order in Social Interactions},
        journal = {IEEE Signal Processing Magazine},
           year = {2009},
       abstract = {As humans appear to be literally wired for social interaction,
it is not surprising to observe that social aspects of human
behavior and psychology attract interest in the computing community
as well. The gap between social animal and unsocial machine was
tolerable when computers were nothing else than
improved versions of old tools (e.g., word processors replacing
typewriters,',','),
 but nowadays computers go far beyond that simple
role. Today, computers are the natural means for a wide spectrum
of new, inherently social, activities like remote communication,
distance learning, online gaming, social networking, information
seeking and sharing, training in virtual worlds, etc. 
In this new context, computers must integrate human-human
interaction as seamlessly as possible and deal 
effectively with spontaneous social behaviors of
their users. In concise terms, computers need to become
socially intelligent.},
            pdf = {https://publications.idiap.ch/attachments/papers/2009/Vinciarelli_IEEESPM_2009.pdf}
}