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			<subfield code="a">CONF</subfield>
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			<subfield code="a">Hung_ACMMM2010_2010/IDIAP</subfield>
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			<subfield code="a">The Wolf Corpus: Exploring group behaviour in a competitive role-playing game</subfield>
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			<subfield code="a">Hung, Hayley</subfield>
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			<subfield code="a">Chittaranjan, Gokul</subfield>
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			<subfield code="a">corpus</subfield>
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			<subfield code="a">deception</subfield>
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			<subfield code="a">human behaviour</subfield>
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			<subfield code="a">multi-party</subfield>
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			<subfield code="i">EXTERNAL</subfield>
			<subfield code="u">http://publications.idiap.ch/attachments/papers/2010/Hung_ACMMM2010_2010.pdf</subfield>
			<subfield code="x">PUBLIC</subfield>
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			<subfield code="a">ACM Multimedia</subfield>
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			<subfield code="c">2010</subfield>
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			<subfield code="d">October 2010</subfield>
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			<subfield code="a">In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing game. Four groups of 8-12 people were recorded. In total, just over 7 hours of interactive conversational data was col- lected. The data has been annotated in terms of the roles and outcomes of the game. There are 371 examples of dif- ferent roles played over 50 games. Recordings were made with headset microphones, an 8-microphone array, and 3 video cameras and are fully synchronised. The novelty of this data is that some players have deceptive roles and the participants do not know what roles other people play.</subfield>
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