Keywords:
- AI competencies
- AI Literacy
- AI skills
- Alcohol
- Alcohol Consumption
- alcohol use
- Ambiance
- App-based survey
- Archaeology
- Assessment reactivity
- attractiveness
- attrition
- audio-visual feature extraction
- behavior
- BERT
- Big-Five
- booktube
- Casual Drinking
- Characterizing small groups
- Citizen Sourcing
- classifiers
- clustering
- cohesion
- Collaborative Data Analysis
- Collaborative Decision Making
- collective classification
- Computational linguistics
- computer algorithm
- computer vision
- Convolutional Neural Networks
- corpus
- Critical Discourse Analysis
- Cross-Sector Collaboration
- Crowdsourcing
- Cultural heritage
- Dashboard
- data collection
- Data Literacy
- data proxies
- deep learning
- depression detection
- developing country
- Differential Privacy
- digital biomarker
- Dimensionality reduction
- Distribution Shift
- diversity
- domain adaptation
- Drink size
- Drinking behaviours
- drinking context
- Eating Behavior
- Ecological momentary assessment
- Ecological momentary assessment (EMA)
- Emergent leadership
- Emerging power hierarchies
- Energy Expenditure Estimation
- Epigraphy
- explainability
- Facial & Body landmarks
- first impressions
- Flickr groups LDA
- Flickr PLSA topic-model communities
- Food Consumption
- food diaries
- foursquare
- generalization
- Generative Ai
- Generative AI Literacy
- Gestures
- GPTs
- Graph Convolutional Networks
- Graph Neural Networks
- Graph Representation Learning
- group interaction
- Group performance.
- health
- Heavy Drinking
- hieroglyph
- hirability
- Histogram of orientation
- Home Spaces
- HOOSC
- human mobility
- Human-Data Interaction
- image retrieval
- impressions
- indexing
- information visualization
- Inter-pretable Models
- interaction
- Interview
- job interviews
- keyframe extraction
- language
- Language Production
- language style
- Large Language Models
- late-life depression
- Lausanne Data Collection Campaign
- LIWC
- LLM
- Local News
- location-based social networks
- loneliness
- Long-tail data distribution
- machine learning
- Maya civilization
- Maya culture
- Maya glyph
- maya glyphs
- meal
- meetings
- Mental Lexicon
- mHealth
- migration
- Mobile And Wearable Sensing
- Mobile Crowdsensing
- mobile crowdsourcing
- mobile mining
- mobile phone data
- mobile sensing
- mobile survey
- mobility models
- model adaptation
- mood
- motion capture
- multimodal cues
- Multimodal interaction
- Multimodal Sensing
- narcissism
- National News
- Natural conversation
- natural language porcessing
- neural networks
- Nightlife
- nonverbal be- havior
- Nonverbal behavior
- numerical hallucination
- online video
- open data
- Participatory Design
- Participatory Workshop
- passive sensing
- perceived dominance
- performance
- Personality
- personality impressions
- Personality traits inference
- personalized service
- pervasive computing
- Physical Activity
- Picture annotation
- place extraction
- place labeling
- place visit
- prediction
- Preventing Juvenile Delinquency
- Prompt engineering
- psychological correlates
- Recruitment method
- reliability analysis
- Remote meetings
- Research through Design
- Response burden
- review
- routines
- self-training
- sensing
- Sentiment Analysis
- shape classification
- Shape descriptor
- shape recognition
- Shape retrieval
- shot boundary detection
- sketch
- small group interactions
- Smartphone application
- smartphone data
- smartphone sensing
- Smartphones
- Snack and Meal
- social computing
- social context
- social media
- social networks
- social psychology
- Social video
- sparse autoencoder
- sparse coding
- spatial data
- spectral shot clustering
- Speech activity
- Standard drink
- stress
- support
- survey
- Switzerland
- Task-competence
- telemonitoring
- Text classification
- thin slices
- topic modeling
- transfer learning
- Ubiquitous Computing
- unsupervised methods
- urban awareness
- Urban Computing
- Urban Crowdsourcing
- usability
- user aggregated behavior
- user behavior
- user modeling
- user satisfaction
- user study
- verbal analysis
- Verbal content
- video
- Video annotation
- video resumes
- video structuring
- video-sharing
- Visual similarity
- vlog
- vlogging
- vlogs
- wearable sensing
- web-based AI systems
- well being
- well-being
- Workshop
- young adults
- Youth
- Youth Deviance
- youtube
- YouTubeYouTube
Publications of Daniel Gatica-Perez sorted by recency
| Dites-Moi: Wearable Feedback on Conversational Behavior, , , and , in: Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016 |
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| Stressful First Impressions in Job Interviews, , , , and , in: Proceedings of the 18th ACM International Conference on Multimodal Interaction, pages 325-332, 2016 |
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| Training on the Job: Behavioral Analysis of Job Interviews in Hospitality, , , , , and , in: Proceedings of the 18th ACM International Conference on Multimodal Interaction, pages 84-91, 2016 |
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| Maya Codical Glyph Segmentation: A Crowdsourcing Approach, , and , Idiap-RR-01-2017 |
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| Extracting Maya Glyphs from Degraded Ancient Documents via Image Segmentation, , and , in: Journal on Computing and Cultural Heritage, 10, 2017 |
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| What TripAdvisor Can't Tell: Crowdsourcing Urban Impressions for Whole Cities, , and , in: Digital Polis, L'Oeil d'Or (translated to French.), 2018 |
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| SenseCityVity: Mobile Crowdsourcing, Urban Awareness, and Collective Action in Mexico, , , , , , , , , and , in: IEEE Pervasive Computingg, Special Issue on Smart Cities, 16(2):44-53, 2017 |
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| Anomaly detection in elderly daily behavior in ambient sensing environments, , , and , in: Proceedings of the 7th Int. Workshop on Human Behavior Understanding, ACM Multimedia, 2016, Amsterdam, Netherlands, 2016 |
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| InnerView: Learning Place Ambiance from Social Media Images, , and , in: Proceedings of the 24th ACM International Conference on Multimedia, ACM, 2016 |
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| The Night is Young: Urban Crowdsourcing of Nightlife Patterns, , , , , , and , in: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, ACM, 2016 |
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| Transferring Neural Representations for Low-dimensional Indexing of Maya Hieroglyphic Art, , , , , , , , and , in: Proc. ECCV Workshop on Computer Vision for Art Analysis, Amsterdam, pages 842-855, Springer, 2016 |
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| Rapport with Virtual Agents: What do Human Social Cues and Personality Explain?, , and , in: IEEE Transactions on Affective Computing, 8(3):382-395, 2017 |
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| ISWC 2013--Wearables are Here to Stay, , , and , in: IEEE Pervasive Computing, 13(1):14-18, 2014 |
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| Assessing a Shape Descriptor for Analysis of Mesoamerican Hieroglyphics: A View Towards Practice in Digital Humanities, , and , in: Digital Humanities Conference (DH), Krakow, 2016 |
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| Hirability in the wild: Analysis of online conversational video resumes, and , in: IEEE Trans. on Multimedia, 18(7):1422-1437, 2016 |
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| Loud and Trendy: Crowdsourcing Impressions of Social Ambiance in Popular Indoor Urban Places, and , in: Proceedings of the 23rd ACM International Conference on Multimedia, Brisbane, Australia, pages 211-220, ACM, 2015 |
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| CommuniSense: Crowdsourcing Road Hazards in Nairobi, , , , , , and , in: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Copenhagen, Denmark, pages 445-456, ACM, 2015 |
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| Looking at Cities in Mexico with Crowds, , and , in: Proceedings of the 2015 Annual Symposium on Computing for Development, London, United Kingdom, pages 127-135, ACM, 2015 |
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| Evaluating Shape Representations for Maya Glyph Classification, , and , in: ACM Journal on Computing and Cultural Heritage (JOCCH), 9(3), 2016 |
| Ancient Maya Writings as High-Dimensional Data: a Visualization Approach, , , and , in: Digital Humanities (DH), Krakow, 2016 |
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| International Conference on Mobile and Ubiquitous Multimedia, , and , in: Happy and Agreeable? Multi-Label Classification of Impressions in Social Video, Linz, Austria, pages 109-120, ACM, 2015 |
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| I would hire you in a minute: Thin slices of nonverbal behavior in job interviews, and , in: Proceedings of the ACM International Conference on Multimodal Interaction (ICMI), pages 51-58, 2015 |
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| Personality Trait Classification via Co-Occurrent Multiparty Multimodal Event Discovery, , and , in: Proceedings of the ACM International Conference on Multimodal Interaction, Seattle, Washington, USA, pages 15-22, ACM, 2015 |
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| In the Mood for Vlog: Multimodal Inference in Conversational Social Video, , , and , in: ACM Transactions on Interactive Intelligent Systems, 5(2), 2015 |
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| Multimedia Analysis and Access of Ancient Maya Epigraphy, , , , , , , , and , in: Signal processing magazine, 2015 |
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| Analysis of Small Groups, , and , in: Social Signal Processing, pages 349-367, Cambridge University Press. Editors J. Burgoon, N. Magnenat-Thalmann, M. Pantic, and A. Vinciarelli, 2017 |
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