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Project MAAYA
Name: MAAYA

Publications of project MAAYA
2018
Maya Codical Glyph Segmentation: A Crowdsourcing Approach, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: IEEE Transactions on Multimedia, 20(3):711-725, 2018
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2017
MAAYA: Multimedia Methods to Support Maya Epigraphic Analysis, Daniel Gatica-Perez, Gulcan Can, Rui Hu, Stephane Marchand-Maillet, Jean-Marc Odobez, Carlos Pallan Gayol and Edgar Roman-Rangel, in: Arqueologia computacional: Nuevos enfoques para el analisis y la difusion del patrimonio cultural, INAH-RedTDPC, 2017
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Shape Representations for Maya Codical Glyphs: Knowledge-driven or Deep?, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: 15th International Workshop on Content-Based Multimedia Indexing, 2017
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Visual Analysis of Maya Glyphs via Crowdsourcing and Deep Learning, Gulcan Can, École Polytechnique Fédérale de Lausanne, 2017
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2016
Evaluating Shape Representations for Maya Glyph Classification, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: ACM Journal on Computing and Cultural Heritage (JOCCH), 9(3), 2016
2015
2014
Is That a Jaguar? Segmenting Ancient Maya Glyphs via Crowdsourcing, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: Proc. ACM Int. Workshop on Crowdsourcing for Multimedia, Orlando, pages 37-40, ACM New York, 2014
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