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Project MAAYA
Name: MAAYA

Publications of MAAYA sorted by journal and type

Publications of type Idiap-RR


2017


IEEE Transactions on Multimedia

Maya Codical Glyph Segmentation: A Crowdsourcing Approach, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: IEEE Transactions on Multimedia, 20(3):711-725, 2018
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Digital Scholarship in the Humanities


Journal on Computing and Cultural Heritage


ACM Journal on Computing and Cultural Heritage (JOCCH)

Evaluating Shape Representations for Maya Glyph Classification, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: ACM Journal on Computing and Cultural Heritage (JOCCH), 9(3), 2016

Signal processing magazine


Arqueologia computacional: Nuevos enfoques para el analisis y la difusion del patrimonio cultural (2017)

MAAYA: Multimedia Methods to Support Maya Epigraphic Analysis, Daniel Gatica-Perez, Gulcan Can, Rui Hu, Stephane Marchand-Maillet, Jean-Marc Odobez, Carlos Pallan Gayol and Edgar Roman-Rangel, in: Arqueologia computacional: Nuevos enfoques para el analisis y la difusion del patrimonio cultural, INAH-RedTDPC, 2017
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15th International Workshop on Content-Based Multimedia Indexing (2017)

Shape Representations for Maya Codical Glyphs: Knowledge-driven or Deep?, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: 15th International Workshop on Content-Based Multimedia Indexing, 2017
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Digital Humanities (DH) (2016)


Digital Humanities Conference (DH) (2016)


Proc. ECCV Workshop on Computer Vision for Art Analysis (2016)


ACM MM (2014)


Proc. ACM Int. Workshop on Crowdsourcing for Multimedia (2014)

Is That a Jaguar? Segmenting Ancient Maya Glyphs via Crowdsourcing, Gulcan Can, Jean-Marc Odobez and Daniel Gatica-Perez, in: Proc. ACM Int. Workshop on Crowdsourcing for Multimedia, Orlando, pages 37-40, ACM New York, 2014
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Proc. Digital Humanities Conference (2014)


Publications of type Phdthesis


2017

Visual Analysis of Maya Glyphs via Crowdsourcing and Deep Learning, Gulcan Can, École Polytechnique Fédérale de Lausanne, 2017
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