Keywords:
- AI competencies
- AI Literacy
- AI skills
- Alcohol
- Alcohol Consumption
- alcohol use
- Ambiance
- App-based survey
- Archaeology
- Assessment reactivity
- attractiveness
- attrition
- audio-visual feature extraction
- behavior
- BERT
- Big-Five
- booktube
- Casual Drinking
- Characterizing small groups
- Citizen Sourcing
- classifiers
- clustering
- cohesion
- collective classification
- Computational linguistics
- computer algorithm
- computer vision
- Convolutional Neural Networks
- corpus
- Crowdsourcing
- Cultural heritage
- data collection
- Data Literacy
- deep learning
- depression detection
- developing country
- Differential Privacy
- digital biomarker
- Dimensionality reduction
- Distribution Shift
- diversity
- domain adaptation
- Drink size
- Drinking behaviours
- drinking context
- Eating Behavior
- Ecological momentary assessment
- Ecological momentary assessment (EMA)
- Emergent leadership
- Emerging power hierarchies
- Energy Expenditure Estimation
- Epigraphy
- explainability
- Facial & Body landmarks
- first impressions
- Flickr groups LDA
- Flickr PLSA topic-model communities
- Food Consumption
- food diaries
- foursquare
- generalization
- Generative Ai
- Generative AI Literacy
- Gestures
- Graph Convolutional Networks
- Graph Neural Networks
- Graph Representation Learning
- group interaction
- Group performance.
- health
- Heavy Drinking
- hieroglyph
- hirability
- Histogram of orientation
- Home Spaces
- HOOSC
- human mobility
- image retrieval
- impressions
- indexing
- information visualization
- Inter-pretable Models
- interaction
- Interview
- job interviews
- keyframe extraction
- language
- Language Production
- language style
- late-life depression
- Lausanne Data Collection Campaign
- LIWC
- location-based social networks
- loneliness
- Long-tail data distribution
- machine learning
- Maya civilization
- Maya culture
- Maya glyph
- maya glyphs
- meal
- meetings
- Mental Lexicon
- mHealth
- Mobile And Wearable Sensing
- Mobile Crowdsensing
- mobile crowdsourcing
- mobile mining
- mobile phone data
- mobile sensing
- mobile survey
- mobility models
- model adaptation
- mood
- motion capture
- multimodal cues
- Multimodal interaction
- Multimodal Sensing
- narcissism
- Natural conversation
- natural language porcessing
- neural networks
- Nightlife
- nonverbal be- havior
- Nonverbal behavior
- online video
- passive sensing
- perceived dominance
- performance
- Personality
- personality impressions
- Personality traits inference
- personalized service
- pervasive computing
- Physical Activity
- Picture annotation
- place extraction
- place labeling
- place visit
- prediction
- Prompt engineering
- psychological correlates
- Recruitment method
- reliability analysis
- Remote meetings
- Response burden
- review
- routines
- self-training
- sensing
- Sentiment Analysis
- shape classification
- Shape descriptor
- shape recognition
- Shape retrieval
- shot boundary detection
- sketch
- small group interactions
- Smartphone application
- smartphone data
- smartphone sensing
- Smartphones
- Snack and Meal
- social computing
- social context
- social media
- social networks
- social psychology
- Social video
- sparse autoencoder
- sparse coding
- spatial data
- spectral shot clustering
- Speech activity
- Standard drink
- stress
- support
- survey
- Task-competence
- telemonitoring
- Text classification
- thin slices
- transfer learning
- Ubiquitous Computing
- unsupervised methods
- urban awareness
- Urban Computing
- Urban Crowdsourcing
- usability
- user aggregated behavior
- user behavior
- user modeling
- user satisfaction
- user study
- verbal analysis
- Verbal content
- video
- Video annotation
- video resumes
- video structuring
- video-sharing
- Visual similarity
- vlog
- vlogging
- vlogs
- wearable sensing
- well being
- well-being
- young adults
- Youth
- youtube
- YouTubeYouTube
Publications of Daniel Gatica-Perez
2018
DrinkSense: Characterizing Youth Drinking Behavior using Smartphones, , , , , and , in: IEEE Transactions on Mobile Computing, 2018 |
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Facing Employers and Customers: What Do Gaze and Expressions Tell About Soft Skills?, , , and , in: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, Egypt, pages 121-126, ASSOC COMPUTING MACHINERY, 2018 |
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How to Tell Ancient Signs Apart? Recognizing and Visualizing Maya Glyphs with CNNs, , and , in: ACM Journal on Computing and Cultural Heritage (JOCCH), 11(4):20, 2018 |
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Looking South: Learning Urban Perception in Developing Cities, , and , in: ACM Transactions on Social Computing, 2018 |
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Maya Codical Glyph Segmentation: A Crowdsourcing Approach, , and , in: IEEE Transactions on Multimedia, 20(3):711-725, 2018 |
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Vlogging Over Time: Longitudinal Impressions and Behavior in YouTube, , , , and , in: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, Cairo, EGYPT, pages 37-46, 2018 |
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What TripAdvisor Can't Tell: Crowdsourcing Urban Impressions for Whole Cities, , and , in: Digital Polis, L'Oeil d'Or (translated to French.), 2018 |
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Words Worth: Verbal Content and Hirability Impressions in YouTube Video Resumes, , and , in: Proceedings of the 9th Workshop on Computational Approaches to Subjectivity, Sentiment and Social Media Analysis, 2018 |
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2017
#Healthy #Fondue #Dinner: Analysis and Inference of Food and Drink Consumption Patterns on Instagram, and , in: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017 |
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Analysis of Small Groups, , and , in: Social Signal Processing, pages 349-367, Cambridge University Press. Editors J. Burgoon, N. Magnenat-Thalmann, M. Pantic, and A. Vinciarelli, 2017 |
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Analyzing and Visualizing Ancient Maya Hieroglyphics Using Shape: from Computer Vision to Digital Humanities, , , and , in: Digital Scholarship in the Humanities, 32:179-194, 2017 |
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Bites'n'Bits: Inferring Eating Behavior from Contextual Mobile Data, , , and , in: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT), 1(4):125-157, 2017 |
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Development of the Geographical Proportional-to-size Street-Intercept Sampling (GPSIS) method for recruiting urban nightlife-goers in an entire city, , , , , , , and , in: International Journal of Social Research Methodology, 20(6):721-736, 2017 |
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Elderly People Living Alone: Detecting Home Visits with Ambient and Wearable Sensing, , , and , in: In Proceedings of MMHealth, 2017 |
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Examining Linguistic Content and Skill Impression Structure for Job Interview Analytics in Hospitality, and , in: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017 |
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Extracting Maya Glyphs from Degraded Ancient Documents via Image Segmentation, , and , in: Journal on Computing and Cultural Heritage, 10, 2017 |
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How May I Help You? Behavior and Impressions in Hospitality Service Encounters, , and , in: Proceddings of 19th ACM International Conference on Multimodal Interaction, 2017 |
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Insiders and Outsiders: Comparing Urban Impressions between Population Groups, , and , in: International Conference on Multimedia Retrieval, ACM, 2017 |
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MAAYA: Multimedia Methods to Support Maya Epigraphic Analysis, , , , , , and , in: Arqueologia computacional: Nuevos enfoques para el analisis y la difusion del patrimonio cultural, INAH-RedTDPC, 2017 |
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Maya Codical Glyph Segmentation: A Crowdsourcing Approach, , and , Idiap-RR-01-2017 |
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Rapport with Virtual Agents: What do Human Social Cues and Personality Explain?, , and , in: IEEE Transactions on Affective Computing, 8(3):382-395, 2017 |
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SenseCityVity: Mobile Crowdsourcing, Urban Awareness, and Collective Action in Mexico, , , , , , , , , and , in: IEEE Pervasive Computingg, Special Issue on Smart Cities, 16(2):44-53, 2017 |
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Shape Representations for Maya Codical Glyphs: Knowledge-driven or Deep?, , and , in: 15th International Workshop on Content-Based Multimedia Indexing, 2017 |
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Venues in Social Media: Examining Ambiance Perception Through Scene Semantics, , and , in: Proceedings of the 25th ACM International Conference on Multimedia, ACM, 2017, 2017 |
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Visual Analysis of Maya Glyphs via Crowdsourcing and Deep Learning, , École Polytechnique Fédérale de Lausanne, 2017 |
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2016
Ancient Maya Writings as High-Dimensional Data: a Visualization Approach, , , and , in: Digital Humanities (DH), Krakow, 2016 |
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Anomaly detection in elderly daily behavior in ambient sensing environments, , , and , in: Proceedings of the 7th Int. Workshop on Human Behavior Understanding, ACM Multimedia, 2016, Amsterdam, Netherlands, 2016 |
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Assessing a Shape Descriptor for Analysis of Mesoamerican Hieroglyphics: A View Towards Practice in Digital Humanities, , and , in: Digital Humanities Conference (DH), Krakow, 2016 |
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Dites-Moi: Wearable Feedback on Conversational Behavior, , , and , in: Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016 |
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