Keywords:
- AI competencies
- AI Literacy
- AI skills
- Alcohol
- Alcohol Consumption
- alcohol use
- Ambiance
- App-based survey
- Archaeology
- Assessment reactivity
- attractiveness
- attrition
- audio-visual feature extraction
- behavior
- BERT
- Big-Five
- booktube
- Casual Drinking
- Characterizing small groups
- Citizen Sourcing
- classifiers
- clustering
- cohesion
- collective classification
- Computational linguistics
- computer algorithm
- computer vision
- Convolutional Neural Networks
- corpus
- Crowdsourcing
- Cultural heritage
- data collection
- Data Literacy
- deep learning
- depression detection
- developing country
- Differential Privacy
- digital biomarker
- Dimensionality reduction
- Distribution Shift
- diversity
- domain adaptation
- Drink size
- Drinking behaviours
- drinking context
- Eating Behavior
- Ecological momentary assessment
- Ecological momentary assessment (EMA)
- Emergent leadership
- Emerging power hierarchies
- Energy Expenditure Estimation
- Epigraphy
- explainability
- Facial & Body landmarks
- first impressions
- Flickr groups LDA
- Flickr PLSA topic-model communities
- Food Consumption
- food diaries
- foursquare
- generalization
- Generative Ai
- Generative AI Literacy
- Gestures
- Graph Convolutional Networks
- Graph Neural Networks
- Graph Representation Learning
- group interaction
- Group performance.
- health
- Heavy Drinking
- hieroglyph
- hirability
- Histogram of orientation
- Home Spaces
- HOOSC
- human mobility
- image retrieval
- impressions
- indexing
- information visualization
- Inter-pretable Models
- interaction
- Interview
- job interviews
- keyframe extraction
- language
- Language Production
- language style
- late-life depression
- Lausanne Data Collection Campaign
- LIWC
- location-based social networks
- loneliness
- Long-tail data distribution
- machine learning
- Maya civilization
- Maya culture
- Maya glyph
- maya glyphs
- meal
- meetings
- Mental Lexicon
- mHealth
- Mobile And Wearable Sensing
- Mobile Crowdsensing
- mobile crowdsourcing
- mobile mining
- mobile phone data
- mobile sensing
- mobile survey
- mobility models
- model adaptation
- mood
- motion capture
- multimodal cues
- Multimodal interaction
- Multimodal Sensing
- narcissism
- Natural conversation
- natural language porcessing
- neural networks
- Nightlife
- nonverbal be- havior
- Nonverbal behavior
- online video
- passive sensing
- perceived dominance
- performance
- Personality
- personality impressions
- Personality traits inference
- personalized service
- pervasive computing
- Physical Activity
- Picture annotation
- place extraction
- place labeling
- place visit
- prediction
- Prompt engineering
- psychological correlates
- Recruitment method
- reliability analysis
- Remote meetings
- Response burden
- review
- routines
- self-training
- sensing
- Sentiment Analysis
- shape classification
- Shape descriptor
- shape recognition
- Shape retrieval
- shot boundary detection
- sketch
- small group interactions
- Smartphone application
- smartphone data
- smartphone sensing
- Smartphones
- Snack and Meal
- social computing
- social context
- social media
- social networks
- social psychology
- Social video
- sparse autoencoder
- sparse coding
- spatial data
- spectral shot clustering
- Speech activity
- Standard drink
- stress
- support
- survey
- Task-competence
- telemonitoring
- Text classification
- thin slices
- transfer learning
- Ubiquitous Computing
- unsupervised methods
- urban awareness
- Urban Computing
- Urban Crowdsourcing
- usability
- user aggregated behavior
- user behavior
- user modeling
- user satisfaction
- user study
- verbal analysis
- Verbal content
- video
- Video annotation
- video resumes
- video structuring
- video-sharing
- Visual similarity
- vlog
- vlogging
- vlogs
- wearable sensing
- well being
- well-being
- young adults
- Youth
- youtube
- YouTubeYouTube
Publications of Daniel Gatica-Perez
2016
Evaluating Shape Representations for Maya Glyph Classification, , and , in: ACM Journal on Computing and Cultural Heritage (JOCCH), 9(3), 2016 |
Hirability in the wild: Analysis of online conversational video resumes, and , in: IEEE Trans. on Multimedia, 18(7):1422-1437, 2016 |
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InnerView: Learning Place Ambiance from Social Media Images, , and , in: Proceedings of the 24th ACM International Conference on Multimedia, ACM, 2016 |
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Stressful First Impressions in Job Interviews, , , , and , in: Proceedings of the 18th ACM International Conference on Multimodal Interaction, pages 325-332, 2016 |
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The Night is Young: Urban Crowdsourcing of Nightlife Patterns, , , , , , and , in: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, ACM, 2016 |
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Training on the Job: Behavioral Analysis of Job Interviews in Hospitality, , , , , and , in: Proceedings of the 18th ACM International Conference on Multimodal Interaction, pages 84-91, 2016 |
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Transferring Neural Representations for Low-dimensional Indexing of Maya Hieroglyphic Art, , , , , , , , and , in: Proc. ECCV Workshop on Computer Vision for Art Analysis, Amsterdam, pages 842-855, Springer, 2016 |
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2015
CommuniSense: Crowdsourcing Road Hazards in Nairobi, , , , , , and , in: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, Copenhagen, Denmark, pages 445-456, ACM, 2015 |
[DOI] [URL] |
Emergent Power Hierarchies and Group Performance, , , and , in: International Journal of Psychology, 50(5):392–396, 2015 |
[DOI] [URL] |
I would hire you in a minute: Thin slices of nonverbal behavior in job interviews, and , in: Proceedings of the ACM International Conference on Multimodal Interaction (ICMI), pages 51-58, 2015 |
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In the Mood for Vlog: Multimodal Inference in Conversational Social Video, , , and , in: ACM Transactions on Interactive Intelligent Systems, 5(2), 2015 |
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International Conference on Mobile and Ubiquitous Multimedia, , and , in: Happy and Agreeable? Multi-Label Classification of Impressions in Social Video, Linz, Austria, pages 109-120, ACM, 2015 |
[DOI] [URL] |
Looking at Cities in Mexico with Crowds, , and , in: Proceedings of the 2015 Annual Symposium on Computing for Development, London, United Kingdom, pages 127-135, ACM, 2015 |
[DOI] [URL] |
Loud and Trendy: Crowdsourcing Impressions of Social Ambiance in Popular Indoor Urban Places, and , in: Proceedings of the 23rd ACM International Conference on Multimedia, Brisbane, Australia, pages 211-220, ACM, 2015 |
[DOI] [URL] |
Multimedia Analysis and Access of Ancient Maya Epigraphy, , , , , , , , and , in: Signal processing magazine, 2015 |
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Personality Trait Classification via Co-Occurrent Multiparty Multimodal Event Discovery, , and , in: Proceedings of the ACM International Conference on Multimodal Interaction, Seattle, Washington, USA, pages 15-22, ACM, 2015 |
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Signal Processing in the Workplace, , in: IEEE Signal Processing Magazine, 32(1):121-125, 2015 |
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2014
A Probabilistic Kernel Method for Human Mobility Prediction with Smartphones, , , and , in: Pervasive and Mobile Computing, 2014 |
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Automatic Blinking Detection towards Stress Discovery, , , and , in: Proc. ACM Int. Conf. on Multimodal Interaction, Istanbul, pages 307-310, ACM New York, 2014 |
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Automatic Maya Hieroglyph Retrieval Using Shape and Context Information, , , , and , in: ACM MM, pages 4, 2014 |
[URL] |
Broadcasting oneself: Visual Discovery of Vlogging Styles, , and , in: IEEE Transactions on Multimedia, 16(1):201-215, 2014 |
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Capturing Upper Body Motion in Conversation: an Appearance Quasi-Invariant Approach, , , and , in: Proc. ACM Int. Conf. on Multimodal Interaction, Istanbul, pages 327-334, ACM New York, 2014 |
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Hire Me: Computational inference of hirability in employment interviews based on nonverbal behavior, , , and , in: IEEE Transactions on Multimedia, 16(4):1018 - 1031, 2014 |
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How Do You Like Your Virtual Agent?: Human-Agent Interaction Experience through Nonverbal Features and Personality Traits, , and , in: Human Behavior Understanding, pages 1-15, Springer, 2014 |
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Is That a Jaguar? Segmenting Ancient Maya Glyphs via Crowdsourcing, , and , in: Proc. ACM Int. Workshop on Crowdsourcing for Multimedia, Orlando, pages 37-40, ACM New York, 2014 |
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ISWC 2013--Wearables are Here to Stay, , , and , in: IEEE Pervasive Computing, 13(1):14-18, 2014 |
[DOI] |